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Wesnoth Units database

Contraption

(image)

These strange creatures are the primary inhabitants of the cities of the clockwork dwarves; they outnumber the dwarves themselves. Close inspection has revealed startling truths about these strange creatures: they have not flesh and blood but gears and springs. On the field of battle, they are employed by the dwarves as scouts, and their mechanical legs carry them quickly and nimbly across almost any terrain.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from:
Advances to: Golem
Cost: 12
HP: 21
Movement: 7
XP: 22
Level: 0
Alignment: neutral
IDBM Clockwork Contraption
Abilities: skirmisher
(image)slam
impact
5 - 2
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle-0%
Cave-0%
Coastal Reef-0%
Deep Water-0%
Flat-0%
Forest-0%
Frozen-0%
Hills-0%
Impassable-0%
Mountains-0%
Mushroom Grove-0%
Sand-0%
Shallow Water-0%
Swamp-0%
Unwalkable-0%
Village-0%